

Thanks to Sigma7 for several good bug reports and save games for this one.Fix a bug where the game was playing "Wave targeting homeworld" lines for waves targeting Critical (but not homeworld) planets.Macrophage: Fixed a bug where Harvesters were not keeping their mark level upon enraging.Macrophage: Spore cloaking points increased from 2000 to 8000.

When their smart Quota is met, they will revert back to their natural logic.While using this logic, Spores will attempt to move to nearby 'gathering point' planets between Telia planets, instead of randomly moving around.If set to at least Intensity 6, and there are less than 12 Telia in the Galaxy, Macrophage will use Smart expansion logic.We're doing a beta version just to make sure that the extragalactic war units don't trigger unexpectedly early in some specific savegames that players have going already. To play this, on Steam make sure and go into the beta tab under properties for the game and choose current_beta. A lot of balance work on the extragalactic war units of the AI, although their graphics are still temporary at this point and their stats are not fully where we want them to be.īETA Version 1.331 Macrophage Intelligence.Units that spawn things on death won't spawn if the unit wasn't fully constructed.Fix a bug where the remains of Logistical Command Stations were still granting vision.Fix a bug where the popping the nanocaust beacon could kill your flagships.Version 1.332 The Extragalactic War Nears Thanks to Astilious, NRSirLimbo, Sigma7 and others for reporting.Fix a bug where hovering over unit remains could throw a harmless but annoying error.

This prevents hunter fleet units from getting stuck on planets with cloaked mines.The hunter fleet is now allowed to forcibly decloak its enemies, since the force-decloak flag is now cleared by units leaving their current planet.It was the only turret to have that style of design, we think. The ambush turret no longer has a base that makes it look like it should be standing on something.30.4.6 Completely Revised Way Of Seeding Guard Posts and Command StationsĪI War 2: Building Multiplayer What was this phase all about?Īfter lots of feedback, we were ready to take it to the next level! Major new functionality and improvements across the board were added to make games more interesting than ever, and under the hood we were building toward multiplayer, the first expansion (released at the end of this phase), and an unexpected ton of AI improvements.30.4.5 AI Reinforcement Budget Caps And So Much More.30.4.3 Attack Ranges And The Small World Problem.30.4.1 Ship Cap Calculation Refinements.30.1 Optional Advanced: Massively Parallel Faction Processing.30 BETA Version 1.1 So Much Stuff We Can't Even, But More Is Still Coming.29.1 Fireteam and Minor Faction changes.29 BETA Version 1.101 Ship Cap Reversions.28 BETA Version 1.102 Fireteam Refinements.27 BETA Version 1.103 Tooltip Sweet Brevity.26 BETA Version 1.104 The Speed We Need.25.3.1 Planet Mark Level Assignment Rework.

